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During the development of my personal games and various outsource projects, I kept running into the same bottleneck: building a custom backend for each game was time-consuming and hard to reuse across projects.
- To solve this, in 2020, I created GN Server — a simple backend system designed to serve multiple game projects. While it helped streamline development at first, I soon realized its limitations: every time I updated the server logic, I had to write code, redeploy, and repeat — which slowed everything down.
- In 2022, I started rewriting GN Server from the ground up with a new goal: build a more flexible and developer-friendly version that reduces manual coding and makes backend workflows easier. That evolved into GearN Server — a complete rework designed to help game developers move faster and stay focused on gameplay, while letting GearN Server handle the backend.
- By 2025, seeing that many other indie devs faced the same struggles I once had, I decided to open source GearN Server. My hope is that it can become a helpful tool for the community — accelerating game development, removing backend worries, and letting creators focus on what truly matters: building great gameplay.
👉 If you’ve faced similar challenges, try out GearN Server on Github — contribute, share your thoughts, or simply leave a ⭐ to support the project!