
Game Settings
Game settings control the selected game environment. The editor groups general settings, game settings, matchmaking queue settings, and entity-specific schemas.
- Define schemas: Configure currencies, statistics, player data, group data, and inventory data used by the game.
- Control defaults: Set initial values, aggregation methods, minimum values, maximum values, and indexes.
- Manage changes: Import, export, discard, or apply configuration changes from one place.
- Scope by environment: Settings apply to the current environment, such as dev or live.
Review schema changes carefully. Renaming or removing keys can break client logic, CloudScript, or existing player data.